Zylmextron

We Build Skills That Matter

Back in late 2023, we started Zylmextron because we saw too many talented people hitting walls in game development education.

The industry kept asking for practical experience. Schools kept teaching outdated workflows. Something had to change. We're a small team based in Kafr El Dawwar who decided to teach what actually gets used in production studios today.

Our programs focus on hands-on 3D modeling techniques that game developers actually need. Not theory for the sake of theory. Real workflows that prepare people for real positions.

3D modeling workspace showing professional game asset creation environment

How We Got Here

Our founders spent years working on indie projects and studio contracts across Egypt and beyond. They kept meeting promising artists who'd studied somewhere but couldn't land positions because their portfolios didn't reflect current industry standards.

That frustration became our mission. We started small in early 2024 with weekend workshops. People responded. They wanted instructors who'd actually shipped games, not just read about them. By mid-2024, we'd developed structured programs that blend technical skill with portfolio development.

Today we're preparing our autumn 2025 intake. Still small. Still focused on quality over quantity. We'd rather teach fewer students properly than rush hundreds through generic courses.

Student workspace with dual monitors showing 3D modeling software in action
Close-up of digital sculpting process for game character creation
Technical drawing and reference materials for 3D asset development
Collaborative learning environment with students reviewing 3D models together

Who Teaches At Zylmextron

We're not a massive institution with dozens of faculty. Just working professionals who've been in the trenches and want to share what we've learned the hard way.

Portrait of Fareed Ashraf, Lead Instructor at Zylmextron

Fareed Ashraf

Lead Instructor & Technical Director

Fareed spent seven years working on mobile and PC game projects before co-founding Zylmextron. He specializes in environment modeling and has a knack for breaking down complex techniques into manageable steps. Students appreciate his direct feedback style.

Portrait of Youssef Kamel, Senior 3D Artist at Zylmextron

Youssef Kamel

Senior 3D Artist & Curriculum Developer

Youssef comes from a background in architectural visualization before transitioning to game asset creation. He brings that precision to character and prop modeling instruction. He's the one who redesigned our curriculum in 2024 to focus more on portfolio quality.

Our Teaching Philosophy

We could list fancy methodologies, but honestly it comes down to a few simple principles we've tested over the past year.

Production-First Mindset

Every project we assign mirrors actual studio workflows. Students learn to work with poly counts, texture budgets, and delivery deadlines from day one. No hypothetical exercises that exist only in classrooms.

Portfolio Over Certificates

Studios hire based on what you can demonstrate, not what paper you hold. We spend significant time helping students build showreel-quality work that represents their actual capabilities. Honest self-assessment matters more than grades.

Tools Change, Fundamentals Don't

Software updates constantly. Strong foundational understanding of form, topology, and optimization principles transfers across any platform. We teach students how to learn new tools independently rather than memorizing button sequences.

Realistic Expectations

Learning 3D modeling for games takes time and consistent practice. We don't promise instant results or guaranteed positions. What we can offer is structured guidance from people who've navigated this path themselves and understand what the journey actually requires.

Detailed view of professional 3D modeling workflow and asset pipeline